
Builder Puzzles are essentially exactly what they sound like-specific challenges for you to complete, with given objectives and limitations. It will do this via something called “Builder Puzzles”, which will be scattered all through the world of Occulum Island, where the game takes place. One of those ways will be the way in which it seeks to challenge players more and give them more direction to improve their building skills. Pray that sky falls will come.Dragon Quest Builders 2 looks to take the original game, which was a charming take on Minecraft, but in a Dragon Quest skin, and expand upon it in every way imaginable. Somewhat easier in a tri-color dungeon.Īn insane multiplier of 225x from 15 combos, but very difficult to accomplish. Very similar to Robin, but higher multiplier.Īn astonishing 100x damage, but reaching a 10-match combo requires great skill and luck. The requirement for this leader skill is tight, but is a lot easier than the regular Anubis. 16x damage is very attractive, but this monster is fairly difficult to get.Ī very stringent activation requirement, but should be easier in a tri-color dungeon.

Tough to accomplish, but advanced players can do it with a little work. Easier than Gamble Mage with the same power.

Tough to activate consistently for new players, but advanced players should be able to get reliable boosts. Very forgiving and as such good for new players, while skill cap is extremely high (20 combos!) for advanced players.įairly easy to activate, and allows any team to reach a Dragon team multiplier.įairly easy to activate, and easy to reach max, but will not take you around much.įairly easy to activate the minimum, and allows any team to reach a Okuninushi team multiplier. No particular value.Įasy to achieve the minimum, but rather weak until 5 or 6. Just like a mono-color team without any added conditions.

In practice, you should match up teams according to what you have and what you need. This multiplier is usually pretty high, but the required number of combos is also high, so it's suited for more advanced players.Īlso, tri-color dungeons have a much larger combo rate due to lacking two colors, so they're particularly suited for this type of team. Combo teams make use of leader skills newly added in Ver 4.4, where the player receives X times attack power when he produces Y combos.
